⚠️ EARLY PROTOTYPE - HELP ME BREAK THIS GAME ⚠️

This is a super early build of my new idle/management game. You smash rocks, hoard candy, and hire minions to automate your empire.

I uploaded this strictly for playtesting. I need to know if the core loop is actually fun, if the economy is busted, or if you can easily break the game.

What's inside so far:

  • Manual farming & bag space management
  • Upgrade shop
  • Automation (Miners)

How to support the dev:

I don't have a Steam page for wishlists yet, so the best way to help is:

  1. Join the Discord https://discord.gg/7YvtcZEa: Report bugs, suggest features, and help me shape the next updates.
  2. Drop a comment below: Tell me what you hated, what you liked, or if you found a crazy exploit.

Go farm and don't let your candy bag explode!

Updated 1 day ago
Published 6 days ago
StatusPrototype
PlatformsHTML5
AuthorMattyAlt
Made withUnity
Tags2D, Clicker, Idle, Incremental, Indie, Mouse only, playtesting, Prototype, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Development log

Comments

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(+2)

Clicking on the rock when the bag is full makes the bag move to the left. Do it enough and it goes off screen and you can't empty it.

Oh you're right, that's so stupid XD

Hi! thank you for your comment, i fixed the bug  and also balanced the upgrades a bit

(+1)

I enjoyed it

Upgrading backpacks makes it so you have to wait a long time for a big payout, after a certain point it might be objectively an upgrade but it kind of feels like an annoyance lol. Probably because you can only upgrade your pickaxe so much... if you could make mining faster it'd balance itself out

Thank you for letting me know, i'll work on it

(+1)

The silver candy price upgrade costs nothing....

sorry, i updated the game.
now every upgrade has a price and i added gold rocks